# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Slime Rancher Template

game: Slime Rancher
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Slime Rancher: 0.3.2 # Version of the world required for this yaml to work as expected.

Slime Rancher:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal_type:
    # What criteria to goal
    # notes = read all notes
    # 7Zee = buy all 7Zee ranks
    # credits = get to the end credits
    # mail = mcguffin hunt, Casey's Letters
    notes: 50
    7zee: 0
    credits: 0
    mail: 0

  mail_count:
    # How many Casey's Letters to add to the pool for mcguffin hunt
    # 8-20
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 8
    # Maximum value is 20
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-8-20: 0 # random value between 8 and 20

  start_with_dry_reef:
    # Start with the Dry Reef unlocked
    'false': 0
    'true': 50

  enable_stylish_dlc_treasure_pods:
    # Whether the Secret Style DLC Treasure Pods are locations in the pool.
    #         
    #         This will add approximately 17 checks
    #         
    #         note: THIS WILL NOT GIVE YOU DLC
    # YOU MUST __***OWN***__ THE DLC
    'false': 50
    'true': 0

  treasure_cracker_checks:
    # which levels of the treasure cracker is considered as checks
    # default: level 1
    # level 1 requires crafting 1 gadget
    # level 2 requires crafting 20 gadgets
    # level 3 requires crafting 50 gadgets
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 3
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-3: 0 # random value between 0 and 3

  include_7z:
    # Include unlockables behind 7z as checks
    # estimated to appear in sphere 2 and above
    # 
    # This will add 54 checks
    'false': 50
    'true': 0

  plortsanity:
    # Selling a plort for the first time will send a check
    # 
    # This will add approximately 16 checks
    'off': 0
    all_except_gold: 50
    all: 0

  fix_market_rates:
    # Overrides the default market behavior:
    # instead of https://slimerancher.fandom.com/wiki/Plort_Market_(Slime_Rancher)
    # it will make all plort prices 150% base value, base value listed in the above link
    'false': 0
    'true': 50

  start_with_drone:
    # Start with a Drone
    'false': 0
    'true': 50

  trap_percent:
    # what percent of filler should be replaced with traps
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  include_ogden:
    # Include Ogden's Retreat
    # 
    # This will add 10 checks
    'false': 50
    'true': 0

  include_mochi:
    # Include Mochi's Manor
    # 
    # This will add 7 checks
    'false': 50
    'true': 0

  include_viktor:
    # Include Viktor's Workshop
    # 
    # This will add 13 checks
    'false': 50
    'true': 0

  postgame:
    # Include Post-Credit Locations, i.e. Item Vaults
    # 
    # This will add 42 checks
    'false': 50
    'true': 0

  easy_skips:
    # Enable Skips that many new players end up finding on their first playthrough
    'false': 50
    'true': 0

  precise_movement:
    # Enable Skips that require tighter movement than average
    'false': 50
    'true': 0

  dangerous_skips:
    # Enable Skips that have a high chance of taking damage or getting killed
    'false': 50
    'true': 0

  obscure_locations:
    # Enable Skips that abuse the terrain, usually in unintuitive ways
    'false': 50
    'true': 0

  largo_jumps:
    # Enable Skips where you jump off a largo midair
    'false': 50
    'true': 0

  jetpack_boosts:
    # Enable Skips where you use the ability to get rid of jetpack's startup times through careful jumping, allowing for more energy conservation
    'false': 50
    'true': 0

  market_logic:
    # Enable Logic tied to early trading when opening slime gates
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
